Can provide 50% general mitigation to the party, but the cooldown on this skill is longer than the duration, so he cannot maintain 100% uptime on this. Click on the arrow on the left of the text field to get access to various healing and expedition custom formula. Can provide buffs to all stats, as well all three types of mitigation (although her general mitigation is on the low side). Her power still falls off for more veteran players, but her power for new and intermediate players can not be denied, and pulling a Sylvie for a new/intermediate player can make the difference in clearing a lot of trials. About Flammie: I was struggling a bit with him. It's just the rest of the units that don't appear in the top 3. Healer that can also provide 40% general mitigation. Has lots of human killer passives, but even with those, his damage is not competitive. Can provide 80% full breaks, AoE imbue/imperil earth, and buff several elemental resistances. Role rankings are my favorite, but they also count on having good knowledge of the game's mechanics. I 100% agree with you. Can provide breaks and significant elemental resistance buffs starting on T2. Can buff the party's mitigation by 50% and their DEF/SPR by 200%. I've probably forgotten some too, sorry! Magic fire/wind/lightning chainer with minor support capabilities. Has some utility that is helpful for maximizing his chaining partner's damage, such as an AoE 280% ATK buff and a targeted fire imbue. Without any delay, jump right in: https://docs.google.com/spreadsheets/d/1Ckp03jvw1Kqr_rdkWSHOa5iRl1EySp3ARUUUO5TI2dg/edit?usp=sharing. When building with "Only owned equipments", select "Include TMR of owned units not farmed yet". Has some minor utility, such as an LB-consuming move that provides one turn of AoE reraise. Buffer with access to significant general mitigation buffs.
Make sure you are looking at the correct table. Can also serve as a chainer, although she's not as good at this role. Has some minor support capabilities, including elemental resistances, Curaja, and esper gauge fill. Passively provides some esper gauge generation each turn. Her mitigation counters mean that in some circumstances, she can be incredibly tanky, although with a 1-turn duration and only a 60% counter chance, it's too unreliable for most fights. OR AND. Has Entrust, and his LB automatically fills at the beginning of each stage, allowing him to instantly fill any other unit's LB at the start of a fight if desired.
Can buff general mitigation by up to 50%, physical and magical mitigation by 20%, provide barriers, buff stats by up to 200%, fill LB gauges, and grant break immunity to allies. Wind/lightning physical chainer who simultaneously maintains breaks. Very unusual in that his damage comes almost entirely from damage over time effects, meaning that he doesn't work as a finisher (and his damage as a chainer is not worth mentioning). There are no boss battle lineups that don't involve Sylvie for me. Additional stat filter unselect all. Provoke and magic cover tank with significant support skills. To allow this tool to suggest you TMR to farm : Take the time to input your units, and adjust the available TMRs. I've gotten by just fine without any Sylvies. Press J to jump to the feed. Can buff various elemental resistances, while also buffing DEF/SPR at the same time. Unusual support unit able to turn any ally into a provoke tank or AoE physical cover tank, although whoever she picks will be significantly less durable than a normal tank. Has minor utility in the form of AoE heals, MP restoration, and ailment immunity. The sheet starts with a list of requirements, so please read those to better understand the tiers. Has very high survivability thanks to the 200% DEF/SPR buffs from. Having the best units in the game allows easier time clearing story missions, completing hard event quests and dominating in PvP arena. Hybrid chainer with great elemental flexibility. His damage output is heavily affected by randomness, and may break some chains. Hmm, you gave me something to think about! https://docs.google.com/spreadsheets/d/1Ckp03jvw1Kqr_rdkWSHOa5iRl1EySp3ARUUUO5TI2dg/edit?usp=sharing. Can buff those same elemental resistances by 80%. Able to provoke and cover physical or magical damage. Can sing for buffs/regen, but you will have gaps in the song buff uptime if you try to have him also maintain breaks. Terrible magic chainer with some buffing capabilities. Healer that can also provide 40% general mitigation and minor LB fill to the party. For instance, HT Lid is a better breaker than Auron right now (even though passive boss buffs make that distance small), but Auron is valued higher due to his future potential. At 6★, units may be drastically worse or have non-functional kits. Sylvie. Can buff all stats, regenerate HP/MP for the party, provide mitigation, buff elemental resistances, and cure breaks. Can buff every type of mitigation (albeit on separate cooldown abilities that lack 100% uptime), provide immunity to breaks/ailments/stop/charm, and restore MP to the party. Has cooldowns that can provide partial uptime on AoE DEF/SPR buffs. New player? Thats too funny hahaha. Magic chainer with several elements to choose from. Magic chainer with plenty of elemental flexibility. Can also provide some healing, although this is stuck behind unlocks. Hybrid chainer with elemental flexiblity and support capabilities. ATK. After a lot of talking here and on Discord I've moved Sylvie to S-tier with the reasoning edited into the thread above! Can become immune to charm, stop, breaks, and ailments. Can provide breaks of up to 70%, stat buffs of up to 200%, 30% physical/magical general mitigation, AoE mirage, and significant LB fill. Can commit suicide to fill the esper gauge and provide massive AoE LB fill. Is immune to all ailments and charm, is 50% resistant to Stop, and has 30% innate resistance to all ailments. Can buff elemental resistances and mitigation. Can provide 35% magic mitigation (50% on a cooldown), AoE reraise, break/ailment/stop/charm immunity, 30% general mitigation, an undispellable 200% DEF/SPR buff, and an AoE light imbue/120% imperil. The problem with numbers tier list is that it's very hard to value flexibility, I really think Sylvie deserves an S tier for being the best jack of all trades in the game. Can buff all stats by 180%, all elemental resists by 80%, and general mitigation by 50%.