But if you are with a bunch of members who will just be attacking, casting spells that don’t require sight or sniping w/ Sneak Attack from a distance, it doesn’t provide any harm at all.

If your goal is to stand in front of your squishy allies in a unique but potent way, consider the Hexblade.

Just remember to save Hex for tough enemies, as it uses a Spell Slot, so you’ll have to rest to get these back. Dissonant Whispers even deals a good chunk of damage as well, it’s really your call here, and you can use whichever you feel is best. CON: Because you are truly only reliant on CHA, you can spend a fair amount of your ASIs on helping your mediocre HP. : generally saving Eldritch Smite only for critical hits, doubling the efficiency per slot spent).

You’ll get to take another spell here as well, so if you didn’t take Misty Step at Level 3, take it now.

CHA: Hexblades are mainly reliant on their CHA bonus. The martial weapon proficiency is nice in the early game, and if you don’t end up taking Pact of the Blade, then this is a crucial increase to damage. So, it’s like the emperor in Star Wars… but shooting out a beam that deals 1d12. Have you ever wanted to get Pact of the Blade, but the other two options were just better? Remember, this is a cantrip, so I can keep giving myself advantage. I’d suggest picking up at least Staggering and Banishing, though all four are solid. Still, this gives you an Incorporeal scout with a potent touch attack, which follows your every command.

And now it's a good time to trade that outdated Hunger of Hadar spell for a much better spell, Synaptic Static. They’re infernal, menacing and naturally gifted with warlock magic.

Warlocks have the disadvantage that they will max out at 2 spell casts before they need to rest in Early Access, which is not as much as other spells casters. Disintegrate can be easily sidestepped with a lucky d6.

It can cause massive damage for a Lvl 6 spell (up to 15d10 Psychic damage) or moderate damage (5d10) + restrained condition for the entire spell duration with no Save in later turns if the target doesn't make the initial int Save. And it scales well with Warlock levels, which can be nice. Plenty of other guides do a fantastic job of this already. That's one of the Warlock's main tricks and no one should discourage them to use it, unless the Warlock is dumb enough to use it in the middle of the party, but I didn't find that yet. It’s going to be fun blasting away in a room. Your email address will not be published. Full customization and control of your character, none of the flipping through hundreds of pages to reference obscure rules.

It can keep you from getting killed right after your cursed target dies.

The Pact of the Blade lets the Warlock use two-handed weapons, longswords, and more to boost your damage significantly.

Published on September 1, 2020, Last modified on September 3rd, 2020.

Level 11 Mystic Arcanum: Mass Suggestion would be good for group control, and doesn't require Concentration, but is less potent per person affected. Comment: Armor of Agathys scales very well, requires no Concentration and improves both attack (action-free Cold damage) and defense (temporary hit points).

It offers some ways to make melee combat slightly more enticing, but suffers from concentration issues. and it becomes even better at higher spell slots. Hit Points and Hit Dice: Having a d8 hit dice is a tough sell for a class that is designed to get down and dirty in combat.

And it's going to be even better when I level-up to 5.

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Melee Combat simultaneously, without needing to put anything into Strength or Dexterity!

I’m a real sucker for cranking a class effect up to 11. / Hasbro, Inc.

It ends early if you have trouble opening your eyes. Seriously, there’s a list that ranges from disembodied voices to doors slamming to candles flickering.

Tiefling hexblade warlocks are dark spell swords with inherently boosted magic. Now… Usually, Melee Warlocks need to dedicate themselves to Dexterity or Strength.

I never heard of a DM complaining about that combo, neither when I play as a Warlock or when I see others playing with one.

Blur does take concentration, however, so you won’t be able to use Smites while it’s active.

But just not for the guy with 2 or 3 spell slots. It’s one of the few ways to get your Critical Hits to be a roll of 19 or 20, and it has a bonus to damage that scales with your Character level. Tired of building. This makes the Hexblade go from a somewhat situational single-target beater with good damage potential elsewhere to an absolute beast on the battlefield. Comment: Hex is your basic Warlock spell to boost your damage, specially when you have multiple attacks.

It will help out your party’s action economy.

Hex Warrior – Medium armor, shields, and martial weapons certainly make this class more viable.

Another bonus is the proficiency is medium armor, shields and martial weapons.

So at this level I'll trade it for Agonizing Blast, as melee combat is priority over ranged combat in this build. Still, without a crit, it makes it feel like all eggs in one basket on the other side of the room to me. With Polearm Master you get consistent attacks in both situations, with Great Weapon Master you can have enemies (or just unlucky nights) where using it is too risky even with advantage. You get to choose from The Fiend and The Great Old One so far in Early Access, and really the choice comes down to whether or not the you want to have Dark One’s Blessing or Tasha’s Hideous Laugher and Dissonant Whispers. Elemental Weapon is only useful on nonmagical weapons, but gives you quite a boost when using them; in low magic campaigns, this is great.

At Warlock Level 4 you will place points into your Abilities, making sure you reach 18 in Charisma. As an optimizer, this borders on too much for me.

It also can reduce maximum HP, though the saving throw to negate it is rather pitiful.

Get the improved pact weapon invocations and you can even use Charisma for attacks with bows. Lvl 11: Hold Monster; Mystic Arcanum: Mental Prison.

Guide to Building a Monk Way of the Four Elements: D&D 5e, Character Guide: Building a Wizard in DnD 5e, Guide to Building a Half Orc Barbarian: DnD 5e. On the opposite side of the hell spectrum, level 5 gives us darkness. Tieflings receive a +2 Charisma bonus, the most important score for a warlock, and a +1 bonus to Intelligence. If that sounds outrageous, that’s because the spell normally does 2d10 as a 1st level spell. Take advantage of this, and remember to use your Short Rest when you don’t need to go to Camp.

However, this will hold you in good stead during Early Access.

But, thanks to Hex Warrior, the Warlock can use the pure power of their personality to maul their opponents. I'm currently playing Adventurers League games with my Hexblade Warlock. For 1st and 2nd level I’d take shield (available to hexblades) over armor of agathys. Misty Step allows them to teleport to a location they can see, allowing they to get high up easily where they have Advantage when using Eldritch Blast.

At 10th level, your hex grows more powerful. They’re infernal, menacing and naturally gifted with warlock magic. This really isn’t worthwhile. That wraps up our Hexblade Warlock 5E Guide.

Warlocks can be a melee class. Also, it doesn’t even require a bonus action or reaction so you can move Hex and Curse as soon as you kill a creature. Genre Bomb is built to be your source for tabletop role playing game reviews, guides, and free adventures. Following your blog for more warlock stuff.

If you would like to boost INT or WIS for outside of combat checks like Perception, or Arcana than that is also an option.

Perception and Stealth are both fantastic skills to have automatic proficiency in. The only reason that you should not land Master of Hexes is either because the mages are blasting you from 120 ft, or because the fight is over. It’s one of the few ways to get your Critical Hits to be a roll of 19 or 20, and it has a bonus to damage that scales with your Character level. Two-weapon fighting or Two-handed fighting, which is better? At 10 feet, I usually have space to move around and position myself with my 30 feet movement. I’m a devilish warlock with a cursed sword—my spells should reflect that. When you apply the curse in this way, you don’t regain hit points from the death of the previously cursed creature. For me, the choice was clear. That can scout and deal damage for you. Chain is the weakest of the options. Image by Tyler Jacobson “Oh gentle Faustus, leave this damnéd art, ... Pact of the Hexblade There is finally a patron designed to beef up a melee Warlock, and it's super goth.

It's worthy to keep it even after you get Hold Monster, because a 5th level Hold Monster can paralyse a single creature, while a 5th level Hold Person can paralyse up to four humanoids.Improved Pact Weapon is one of the best Invocations in early game until you find a magic weapon with a +X bonus. Lvl 17: ??? Comment: Final Feat/ASI now that you have maxed your Charisma. Ability Score Increases (ASI) at 4th, 6th, 8th, 12th, 14th, 16th, and 19th level. The temporary hit points are added to a base of 22; at level 20, this 32 hit point spookster is probably not going to take a hit too well. Hexblade’s Curse – Damage is comparable to Hex so if you see a target you want dead, this is a great option.

Additionally, you’ll gain access to some Level 2 spells, and you can pick 1 to use.

Because hexblade warlocks can use their Charisma score for damage, I won’t need to worry so much about Strength or Dexterity.

Lvl 5: Hypnotic Pattern; Shatter => Hunger of HadarInvocation: Thirsting Blade.

Comment: Finally the 9th level spell.

Finally, after the target dies, I regain hp equal to my warlock level + Charisma modifier. Tired of building Eldritch Blast Warlocks in every situation? That’s fantastic!

Half-Elf: The +2 CHA, ASI to boost DEX, and skill versatility make this is one of the better races for a Hexblade class. This benefit lasts until you finish a long rest.

This will allow you to gain other Skill Proficiencies from your Background, which you can use for other Skill Checks through out Early Access.

Make sure to use this character when going into the majority of dialogues for best results.

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