If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. The Reaper's Scythe glows with dim light for 5 feet, and when you land a critical hit on a target, they take additional necrotic damage equal to 1/2 your level. For the purpose of this system, a weapon cannot have both the ammunition and versatile properties. It may not display this or other websites correctly. Whenever you making an attack by using the finesse weapon (either it could be 5e simple weapons or it could be dnd 5e martial weapons) and then you do use your choice of your strength or the dexterity modifier either for the attack or else for the damage rolls. Each time you attack with the weapon, you expend one piece of ammunition. Thread starter doctorbadwolf; Start date Mar 30, 2020; 1; 2; 3; Next.
Two-Handed.
The GM can generally use his or her own judgement. This website uses cookies to improve your experience while you navigate through the website. Weapons with this trait can be used for burrowing, and when one is wielded, your burrowing speed increases by 5 feet. To this end, I did a bit of thinking and propose the following items and racial trait for your campaign. These cookies will be stored in your browser only with your consent.
The snake sword is a combination chain and sword, like a whip. Mar 30, 2020 #1 So, I’m not worried about realism or if there is a direct cognate weapon IRL, but in my FR game there is a Dragonborn/Tymantheran weapon that is basically a versatile scimitar.
Weapons with the trick property can gain additional properties as a bonus action, but doing so reduces their damage die to a number listed in parenthesis. These artifacts have …
Do you have fantasy weapon designs and would like to share them? Post was not sent - check your email addresses! or less. If the weapon's WP value is 45 or lower, it should generally be a simple weapon. Kender Hoopak; 1d6/Bludgeoning; Two Handed; This weapon holds a sling on the top. Let me know in the comments your thoughts on these and what other items come to mind when you think of various fantasy characters? Finesse When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. Go. The following are Exotic weapons. Often, an improvised weapon is similar to an actual weapon and can be treated as such.
The range lists two numbers. Ammunition (range 100/200), Loading, Heavy, Two-Handed, e.g. Weapons which are statistically identical or extremely similar to first-party weapons should go on Weapon Alternatives (5e Other), not here. Play on PS4 or PS3? Those iconic moments are needed in your game, so you have the drive to follow them there and back again. doctorbadwolf Heretic of The Seventh Circle . We also use third-party cookies that help us analyze and understand how you use this website. That being said, the part that I see missing from You are using an out of date browser. This weapon can be used with one or two hands. Small creatures have disadvantage on attack rolls with heavy weapons.
Did I miss something? Reach. All original content on these pages is fingerprinted and certified by. I've been working on a DMs Guild product similar to XGtE and TCoE (called Levistus's Codex of Curiosities), and have been developing some homebrew "generic" weapons as well as weapon customizations to put inside it. Jump to: navigation, search. It takes an action to don or doff a glove weapon.
If the weapon is to have the versatile property, start with the WP in the third column.
A Large or smaller creature hit by a net is restrained until it is freed. Light.
The following is a compendium of equipment and weaponry, which may be usable in any campaign. * A versatile weapon with 1d8 damage dice increases to 1d10 when wielded in two hands, not 2d4. Martial weapons, including swords, axes, and polearms, require more specialized training to use effectively. The options are endless to enhance the story of your game. A single-handed weapon that deals more than 1d8 damage will need some kind of drawback. You also have the option to opt-out of these cookies. Jump to: navigation, search. Exotic Melee Weapons. When you do so, the blade emits 15 feet of bright light, and 5 more feet of dim light afterwards. Warlock's Pact of the Blade), you do not automatically gain proficiency with an Exotic weapon, unless it specifically states so. A net has no effect on creatures that are formless, or creatures that are Huge or larger. Back to Main Page → 5e Homebrew → Equipment.
The war wheel is wielded around yourself, like a hoop. Net. Thus making one significantly more costly than 50 gp is general ill-advised.
Heavy. If both hit, you deal 2d6 damage, if one hits, only 1d6 damage. From D&D Wiki. Here they are, if you have feedback, I would appreciate it a ton. This cost represents not only the price of the silver, but the time and expertise needed to add silver to the weapon without making it less effective. 5e Weapons. As a bonus action, you can activate the core of the Thunderhammer. A more damaging longbow is possible, but only with a property like.
We'll assume you're ok with this, but you can opt-out if you wish. Have any Questions or Comments? While holding a katana with one hand, your Armor Class increases by 1.
I've been working on a DMs Guild product similar to XGtE and TCoE (called Levistus's Codex of Curiosities), and have been developing some homebrew "generic" weapons as well as weapon customizations to put inside it. Your class grants proficiency in certain weapons, reflecting both the class’s focus and the tools you are most likely to use. So a 5e version would be: 2d4 Piercing Damage,, Properties: Martial Weapon, Reach, Two Handed, Finesse, Special: on hit can use bonus action to attempt to either Trip the target (knock them prone) or cause the chain to wrap Also, a lance requires two hands to wield when you aren’t mounted. You do not add your ability score to the damage of this second attack unless you have the Two-Weapon Fighting fighting style. An object that bears no resemblance to a weapon deals 1d4 damage (the GM assigns a damage type appropriate to the object). Contents. Back to Main Page → 5e Homebrew → Equipment → Weapons → Traditional Weapons → Martial Melee Weapons. 1d8 slashing piercing/ 1d4 bludgeoning + 1d4 piercing, Finesse, versatile (1d8), heavy, reach, special, Improvised, Finesse, Heavy, Special, Versatile (1d8), Light, Versatile, Thrown (15/30), Finesse, Special, Reach, Two-handed, Reach, Thrown(20,60), Returning. Finesse, light, thrown (range 20/60) Greatclub 2 sp 1d8 bludgeoning 10 lb. Adventure Game Industry Market Research Summary (RPGs) V1.0, TSR, WotC, & Paizo: A Comparative History, Eric Noah's Unofficial D&D 3rd Edition News, Advanced Rules Miscellany: 5th Edition Rules Modules, heavy, reach, special, two-handed, thrown (range 10/20), martial melee weapon, light, thrown (range 20/60), simple ranged weapon, finesse, versatile (1d8), martial melee weapon, finesse, heavy, reach, two-handed, martial melee weapon, finesse, light, special, simple martial weapon, heavy, reach, two-handed, martial melee weapon, finesse, light, thrown (range 20/60), martial ranged weapon, special, two-handed, martial melee weapon. Medium: For Medium-sized creatures, if your Strength score is lower than 20, all of your movement speeds are decreased by 10 ft. while wielding an oversized weapon, as well as you have disadvantage with attacks using it. JavaScript is disabled. Tiefling Barbed Blade; 1d6/slashing; light, finesse, Merfolk Pearl Trident; 1d8/Piercing; (Ranged 10/40), Versatile 1d10. If a character uses a ranged weapon to make a melee attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage. If you choose to use racial weapons and equipment, add this trait to the appropriate races. You cannot attack with an unwieldy weapon unless you are proficient. From D&D Wiki. Elven Courtblade: 1d10/slashing; two handed, finesse, Elven Lightblade: 1d6/piercing; light, finesse, Elven Thinblade: 1d8/Piercing; finesse, Versatile (1d10), Dwarven Mordekraad; 3d4/Bludgeoning; Heavy, Two Handed, Dwarven Mountain Plate; Heavy Armor; Armor Class 19; Strength 17; Stealth Disadvantage; Reduces Speed by 10 due to the heavy Encumbrance of this armor (Dwarves are affected by this as well), Dwarven Blade Buckler; Armor Class +2; 1d6/Piercing; Light, Dwarven Urgosh; 1d8/Slashing; Two Handed, Double Weapon (1d6; Piercing), Dwarven Double Spear; 1d6/Piercing; Two Handed, Double Weapon (1d6/piercing), Gnomish Quickrazor; 1d4/Slashing; Light, Finesse. So over the years, I have written various bits of lore that pertain to the d&d 5e races as well as several campaigns.
A creature can only take this extra damage once per turn, but can be forced to make the save multiple times. This list of homebrew content includes martial melee weapons made on D&D Wiki for 5e, but excludes magic weapons, anachronistic weapons, and any pages with maintenance templates. Exotic Weapon Ideas [5e] [Homebrew] Homebrew. Most people can use simple weapons with proficiency. Ranged weapons can be a little more expensive.