It takes most of what the game did great, improved on it even further, and even took some of the best ideas from other mods.

It tells the story of a war fought in Central Europe between 1618 and 1648.

Definitely one to consider for a unique M2TW playthrough. If fantasy is more your speed, this is the one you’re looking for. This mod, is not as other mods, it's a mod, that shows you the whole world. Names of characters have been updated based on research to reflect historical accuracy. - Sami Axemen (Denmark) If you’re looking to take a break from the realism of M2TW, this is the mod for you.

Direct massive battles featuring up to 10,000 bloodthirsty troops on epic 3D battlefields, while presiding over some of the greatest Medieval nations of the Western and Middle Eastern world. 2.2 CUSTOM CAMPAIGN MAPS 2.3 HISTORICAL AND MULTIPLAYER SCENARIO BATTLES 2.4 TECH TREE REBALANCING 2.5 KINGDOMS UNITS 2.6 MISCELLANEOUS 3.0 INSTALLATION 4.0 LAUNCHING THE MOD 5.0 CAVEATS AND KNOWN ISSUES 6.0 CONTACT AND SUPPORT INFORMATION 7.0 LEGAL INFORMATION 8.0 CREDITS 1.0 OVERVIEW ===== The Custom Campaign Mod 2 adds additional gameplay and content for Medieval II Total War … Total War: MEDIEVAL II - Definitive Edition.

Mr. Crow’s Warwagon adds a particularly fun unit to the game.

- Alamanoi (Byzantium, Rebels)

- Kingdoms Units: Some of the Kingdoms units have been added including the Greek Firethrower, Mangonels and Spaish Dragoons. Or sign in with your social account: Custom Campaign Mod 2 has not been tagged yet.

Tons of new content including new factions, units, and an expanded map are typical of these mods by now. - South-Westhern Europe: A South-West European subsection of the grand campaign. - Multiplayer Battle Scenarios enabled for single player (under Historical Battles). An exciting story of the 3 kingdoms fighting for a united Russia while faced with external opposition and internal conflict at the same time. Just what I’m going for. That’s right, this transforms your M2TW experience into a playable Lord of the Rings game.

These soldiers are protected by the wagon and shoot through holes in the wood. - Historical Battles enabled for multiplayer (under Scenarios). www.twcenter.net/forums. 5.0 CAVEATS AND KNOWN ISSUES - All AI scripting has been removed from Historical Battles to support their inclusion in multiplayer and to make all armies playable. Another great way to make the game more interesting is by adding new units. ======================================== Each faction comes with unique combat units including matching skins.

This mod will allow you to play with 1 of the 9 realms(nord cosmology), This mod features: A large brand new fantasy map with lots of regions.

- "Hotseat Launcher" for Medieval II Total War: Kingdoms -------------------------. SEGA and the Creative Assembly do not endorse or support this Mod.

- Added nearly all missing M2TW units to tech tree. - Gotland Footmen (Denmark) Check out the Magyar Mod 1.21 for a better Hungary. ================= - Miscellaneous bug fixes and improvements: Various Kingdoms bug fixes and improvements. - Northern Europe: A North European subsection of the grand campaign. REQUIRES MEDIEVAL II TOTAL WAR: KINGDOMS

It’s actually a medieval siege weapon: a wooden wagon that held riflemen.

All-new factions from the New World are also now fully playable, including the Aztecs, Apaches, and Mayans. But this one adds a sense of realism and level of detail that few would think of.

- Khasseki (Egypt)

This is an unofficial Mod for Medieval II Total War: Kingdoms.

They have improved field battle, flanking, and aggressiveness, keeping you on your toes.

2.2 CUSTOM CAMPAIGN MAPS All of this combined into Stainless Steel, which for most is the ultimate M2TW experience.

Fun content on everything pop culture. - Sibyan al Khass (Egypt)

A large mod for MTW2 covering all of its parts. They even place war wagons in the front of formations, recreating the famous “wagon wall” or “wagon forts” of the time.

Most interesting are the added scripts that make gameplay more dynamic.

- Added Aztec tech tree from Kingdoms Americas. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. (, 15 Best Empire: Total War Mods You Have To Try, 20 Best Rome: Total War Mods You Have To Try, 15 Best Napoleon: Total War PC Mods (All Free), 20 Best War Axes in Skyrim (Our Top Picks Ranked), 15 Hardest Bosses in the God of War Series, Top 14 Best Anime Gunslingers & Gunmen: Our Favorite Characters, 25 Best Super Smash Bros. Following the fall of the Han Dynasty was a 100-year civil war known as the Three Kingdoms period.

All right, title, interest and ownership rights in this Mod belong to the Author of this Mod (as far as is legally possible).

The modders also made changes to sounds, interface elements, buildings, and textures, making this easily the biggest mod for the game. - North-Western Europe: A North-West European subsection of the grand campaign.

- Abid al Shira (Egypt)

2.3 HISTORICAL AND MULTIPLAYER SCENARIO BATTLES

King arthur myth(king arthur, pics and saksons) and with some fantasy realms. - Dismounted Hasham (Turks) Table for Medieval II: Total War Mods.

Like the Character Names Project, this is another mod you didn’t know you needed.

This mod will increase the length of the grand campaign, add regions to the game and also some factions and many other minor adjustments to make the game... "The most epic Medieval II mod up to date" The Long Road is your ultimate experience in Medieval 2 Total War.

The Custom Campaign Mod 2 can be launched via a number of methods: - Start menu shortcut

Gameplay mechanics have also been updated focusing more on making the experience much more realistic.

7.0 LEGAL INFORMATION Changes include tweaks to blood, snow, sand and dirt. Jan 10, 2014 @ 11:19pm Is There a way to Play Multiplayer Campaigns? - Leader Campaign Models: Faction leaders use some of the Kingdoms leader models in campaign and battle. Support for the Custom Campaign Mod 2 is provided through the Total War forums: www.totalwarforums.com

Fantasy Mod for Medieval 2 TW vanilla and for Kingdoms expansion pack about alternative Earth. This mod will install and run on earlier versions of Kingdoms with the exception of the 'Hide Campaign' checkbox. But you’d be surprised at how much of an impact this has.

- Unit recruitment options are not displayed on building information scrolls if playing as the Rebels. Now I’m completely aware that most of you don’t play M2TW for the graphics. 2.3 HISTORICAL AND MULTIPLAYER SCENARIO BATTLES - Added Mongol, Timurid and Aztec agents (except Princesses).

For non-support related enquiries, the Author of the Retrofit Mod can be contacted directly at: Due to work, family and other commitments, the Author may not be able to reply or a may take some time to reply to any enquiries. ========================================, TABLE OF CONTENTS See full details for all that it offers.

2.4 TECH TREE REBALANCING - Ahdath (Turks) You can now use these in-game as each wagon holds 3 soldiers. - al Ashair (Egypt) - Rebalanced recruitment costs for a range of Aztec, Mongol and Timurid units. This mod by Boicote is about Reconquista that focuses in Iberian Peninsula and North Africa, starting in 1143 and concluding in 1492.

This makes it more likely that nearby villagers will fight invaders rather than hide in fear. New units include the Rostov Retainers, Alani Swordsmen, and Volga Pikemen. But more than exploring the map there are hundreds of new units, systems, and gameplay mechanics to discover.

Gunther von Rittersburg. Enemies are on the naughty list and aren’t getting any presents this year.

In Medieval II, you were only given a tantalizing glimpse of South America, but in Kingdoms, vast tracts of land in both North and South America have been opened up for you to conquer. - 4 Additional custom battle maps: New custom and multiplayer battle maps available (Backwoods, Borderlands, Forts, Trenches). - "Custom Campaign Mod" for Medieval II: Total War. The Character Names Project does exactly that, but by focusing on a less common aspect of the game.

This is a mod for Medieval 2: Total War, which expands greatly on the specific time period of the Hundred Years' War (1337-1453). Hello all! Continuing on with fantasy-themed mods we have Third Age which takes us to Middle-earth. This post may contain affiliate links. This is a project that aims to make even better the original KGCM making it more accurate and challenging. Based on tons of research to make sure names are accurate and relevant to the time period, just under 500 names have been added to each of the factions in the game. - Added unlimited men on battlefield command line preference. - City building chain now only produces militia type units for most factions. Easily the most popular mod for M2TW, Stainless Steel is like a New Game+ for Total War fans.

- Boyguard units (Generals) can now be trained/retrained in high level core buildings.

This is a mod for Medieval 2: Total War, which expands greatly on the specific time period of the Hundred Years' War (1337-1453).

If you’ve completed multiple playthroughs of M2TW, you’re probably already familiar with the different units.

Catlas. - Added Native American accent from Americas. This will definitely make the game more interesting as you’ll probably be outsmarted by the AI here and there. And if you’re just looking to have some stupid fun, here’s Santa Invasion. - Desktop icon

- Installer: The mod is packaged with an easy to use installer for computers with a valid installation of M2TW: Kingdoms. - Kurdish Auxiliaries (Turks)

- Alternative campaign settlement order indicator colour scheme (finer grain red->green gradient instead of [red, blue, yellow, green] steps). 2.6 MISCELLANEOUS It features new units for all knight orders, for normal factions (e.g most western factions... KINGDOMS GRAND CAMPAIGN MOD *REWORKED*.

- Al Haqa Infantry (Egypt)

The aims of the mod are, to advance the Vanilla campaign, and to boost the fun when playing the mod into immeasurably. The table is sortable, click the icon to … This protects the existing M2TW and M2TW: Kingdoms installations and allows multiple mods to be run from the same M2TW installation.

- Iberian Peninsular: An enlarged subsection of the Iberian Peninsula from the Grand Campaign. - Approximately halved upkeep costs for all units.



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