The normal armor just adds a bit more resistance. https://sto.gamepedia.com/Bridge_officer_and_kit_abilities?oldid=434148, Attack Upgrade - Multi-Target Rate of Fire, Automated Shield Distribution, Tactical Buff, Attack Upgrade - PBAoE Damage and Resistance Debuff, Damage dealt to Target Chains to nearby targets, Buff Self/Ally Target - Debuffs Target's Attackers, Damage Buff, Resistance and Control Immunity, Weapon Upgrade - Damage Resistance and Stealth Debuff, Self Threat Generation and Fake Expose, Foe Damage Debuff, Weapon Upgrade: Target Slow and Damage Debuff, Debuff Enemy Perception, Buff Ally Stealth, Speed and Physical Damage Buff with Control Immunity, Increases Weapon Power Level, Energy Weapon Damage Buff, Increases Engine Power Level, Flight Speed Buff, Increases Shield Power Level, Shield Repair, Shield Damage Resistance, Medium Hull Heal, Engineering Skill Buff, Engineering Debuff Cleanse, Physical and Kinetic Resistance Debuff, Physical DoT, Outgoing Healing Buff, Spreads Incoming Healing, Target Friend Small Shield Regen and Large Shield Damage Resistance, Divert Auxiliary to Weapons, Shields, Engines, Large Kinetic Damage Resistance, Movement Buff, Repel and Disable Immunity, Small Hull Heal and Medium Damage Resistance, Damage Buff and Cures Mechanical Debuffs. Emergency Power to Shields and Auxiliary Power to Structural Integrity Field are my favorites - Engineering Team provides a stronger heal, but screws up the cooldown on Tactical Team (which is normally a superior defensive skill that you want 100% uptime on).

You can pick up the Level I versions from the Romulan Weapon vendor on New Romulus and uprade until you get the desired mods. Harmonic Resonance Field Current Kit is KPerfx2, using the standard suggested DPS Skill Tree. I am a Federation science captain flying a tactical escort with tetryon cannons -- three heavy Tetryon dual heavy cannons in the front along with a quantum torpedo launcher, with three Tetryon turrets in the back -- all purple, all Mk X or above. But their contribution is quite present.

these abilities will recharge 0.2% faster. STAR TREK and related marks are If you have the delta pack, you can get this trill engineering boff. Boolean is good for chasing dps numbers, the latest ntte records are made with that gun. Now, I know that Engineers are behind Tacticals, I understand that if I play an Engineer, I will not be doing the damage a Tactical puts out.. but my problem is that I am completely inept with an Engineer. Away team:

Find. So much fun. i have found using the iconian ground set + the zefram shotgun makes really good DPS, BTW do you think we could get an updated build for ground DPS?

You can also sacrifice the secondary bonus and swap out the RIN Combat Armor for the CritD fleet recoil compensating armor. – Seeker Drone ↑ Powers scale up with Entropy, but do not remove it from Foes.

– Pahvo Crystals. Is the mini gun viable with Deadly Intent?

They also come with fairly solid resists.

I use the split beam alot. Holographic Dukan’Rex and Sarish Mina are solid tactical officer choices. This is also the case for the entire replica 23c enterprise tos holo boff set or Joe, the Voyager EMH. The mini gun is alot of fun but has a long cool down. Den anderen hab ich schon, also kann ich das mit den Stündlichen ja jeder Zeit aufgeben ^^. the module cost 1000 lohlunat. ↑ Support Drone Fabrication III is an exclusive engineering player ability.

Engineering Skill Tree.

A great overall weapon would be the herald staff because its great. Tac: (Antiproton pulsewave assault – fleet) I’m not able to access the builds linked to, above. I am not a great ground player by any means, but I am solid and can contribute to a group.. as long as I am a Tactical Officer. After a year and a half it looks like the Engineering tree has been abandon as I have not come across a Full Engineering build. https://imgur.com/a/1TKlR5x, Now, I know that Engineers are behind Tacticals,…. Most abilities have a minimum recharge time which varies from ability to ability. This is why obtaining new ships becomes so important, as higher tier ships generally offer more Bridge Officer stations of higher rank, which in turn gives you access to more abilities in space.

For engineering skills, you'll want to focus on survival abilities. EPtS should always be up, HE as soon as you get a debuff, Brace for Impact as soon as you're being targeted and Evasive Manurers with 3 seconds left on the Brace damage reduction and move out of range, or be ready to chain Evasive with another cooldown, I find the Dividian device works well with chaining survivability. Engineering: Emergency Power to Shields - real nice shield boost. I am currently using Neutronic Mortar, that will be replaced with Photon Grenade Launcher next upgrade weekend (I re-ran the 23c Tutorial to get a few of em.).

I am not sure why I was underwhelmed the first time, but with the revamp it’s doing quite well now. 1.

Any chance on giving these babies an update for 2019/post-discovery era? Hi all, since the Bug event im looking at the records for BHE , but i would be interested to know how you can get to 3000 or 5000 dps (and higher) on ground? The Shattering harmonics has crit severity and could be used in cobination with the shattering sword but the sword is not good for the NTTE. I’m not a DPS expert, but I also like the Holographic Duty officers for the same reason. I re-did my Drone Build and tested it this afternoon.. A complete list of bridge officer skills in Star Trek Online. Best ground boffs remain Klingons with Superior Luck wearing pulsewave …

Thanks for your response. And ofc.

Basic Tanking Cruiser Build Garrett's notes: In part one of this series, my brother looked at low level escorts. If anything remains unclear, its probably due to the fact the the newer stuff isnt as good as the equip on the builds. I didn’t know they the mods for that kit were random. trademarks of CBS Studios Inc.

these abilities will recharge 0.2% faster. I’ve not tried the wide beam.

They’ll simply mess up and fire them in random unwanted moments up to a level where you’d say that they’re doing this on purpose. These colors are as follows: Note: The table below prioritizes abilities by Bridge Officer Trainer, then trainable by captain, and then available from non-common bridge officers. September 29, 2015 I am new to STO (within the past month) and have just leveled up to Vice Admiral last week. nukedathlonman Forum Cadet. You should check the NOTES too, normaly when something is missing its listed there. The two Tactical Teams allow me to keep facing shields up most of the time. but in general its an external side and we’re just using them, try to contact their admin if the problem still exist . The goal is to max out (27 points) the Engineering tree while trying to maximize the DPS because as we all know DPS is king In STO. There is some overlap however (i.e. Cryptic Studios, Inc. or its licensees and used with permission. My question: What are the best or "must-have" bridge officer skills for this type of build? Since I check these forums periodically for ideas, I decided to share something thing has been working well for me. .

Mk XIV Epic lässt ja durch mehr Modifier neue Möglichkeiten. and a minigun hm yea not really sure about that.

Emergency Power to Shields and Auxiliary Power to Structural Integrity Field are my favorites - Engineering Team provides a stronger heal, but screws up the cooldown on Tactical Team (which is normally a superior defensive skill that you want 100% uptime on). I might have to try that type of set up.

explosive drone would be one of my favorites too, bc its a strong flying aoe ^^, in addition i woudl change the neutronic mortar for a photon grenade launcher. Well, without knowing what exactly you want to do with your build (escort says DPS, tetryon weapons say shield stripper/flowcap build)... You'll definitely want some cannon abilities. Some of the mods on the Romulan Imperial Navy Kit are random so you can get a KPerfx2 if you repeat the mission enough.

If foe: Summons attack vessels. Verwendet Ihr keinen CritD Panzer mehr? What's the difference in damage between CRF and CSV of the same mark against a single target?

Training Manual - Tactical - Cannon Rapid Fire III, Support Drone Fabrication III is an exclusive engineering, Dampening Field III is an exclusive science. Teleport to ally <50% health, defense buff, make ally immune, Modify weapons to reduce target damage, flight speed, turn rate, accuracy, Mark Foe - Debuff Movement and Flank Defense, +Dmg and +Resistance, Increases Over Combat Time, Damage and Recharge Bonus, Scales Up at Low HP, On Weapon Hit: -Acc, -Perception, Chance to Confuse, PBAoE Destroy Targetable Torpedoes, Kinetic Immunity, Continue on Current Course, but Turn Freely, Maneuverability Buff, Immune to Movement Debuffs, Rear-Facing Placate / Debuff, Speed Boost, Speed Boost but Damage Self; Ambush on Expire, Self Hull Regen and Dmg Res Based on Throttle, Teleport to Ally, Buff Both if Remain Close, Physical DOT that reduces Damage Resistance Rating, AoE Instantly shield drain; Self shield Heal, Create an unstable anomaly; pulls nearby foes, Afflict a single foe with a Physical DOT that grows, Reverse the effects of recent damage, restores health, AoE Shield hardness and damage resistance debuff, Long-lasting Physical DOT; Chance to Confuse, Slow, Root or Disable, AoE Instantly drain the shields\shield restoration, Create an unstable anomaly at the target’s location; pull nearby foes, ‘Store’ incoming damage received, then apply amount of damage again to foe, Radiation DoT, Kinetic Explosion when target dies, Sacrifice Shields for +Max Hit Points, +Hull Regeneration, +Damage Resistance, Power Drain, Electrical Damage, Subsystems Offline, Sacrifice Shields for +MaxHP, +Regen, +Res, PBAoE Confuse + Placate Electronics, +Ranged Offline Chance, Electrical DoT + Kinetic Explosion when target dies, The abilities that can only be obtained from.

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