Zero human life signs detected. 1 door code is 1869 while the Captain’s Quarters is 2679.

A Seabase can be built right next to the Aurora with no problem. - Cause unknown

We can advise on the former, and definitely help you with the latter! And it only occurs after a few in-game days, at which point players are then free to go and explore it.

1,736 . The code to unlock Cabin 1, as mentioned above, is “1869”. It’s over 1km long, and half a km high. Players new to the game would want to avoid or be cautious toward this article. This is in reference to Subnautica's art director Cory Strader. Cabin 1 is locked by a code, which is "1869", found in the Abandoned PDA named "Sweet Offer". While quite dangerous and far out, it is possible for the player to visit the Aurora early in-game before it explodes, although multiple tools are needed to properly explore the ship. Once you’ve found it, you’ll want to equip a Radiation Suit. Besides this guide, be sure to check our other articles for better understand about video games. Continue until a submerged room is reached. This item will only be visible in searches to you, your friends, and admins. The player can be killed by the explosion if in the crash zone biome when the event occurs. Subnautica Aurora Codes at a Glance. - Contact: Mongolian Emissary Jochi Khasar, Aurora Passenger Quarters. what about cabin 2 you can get in that im pretty sure, For reference of where these are found (for those curious). The code is 1454. The PDA reports Aurora's state and information about the environment to the player as they survive. The Aurora is very easy to spot, due to its sheer size. If the player goes left, there is a Canteen.

Multiple Reaper Leviathans patrol the crash site. Taking the items detailed below will not only keep you safe, but will allow you to access the whole ship without limitation. When I look up all subnautica codes it says robotics bay code is 6666. Cutting through the Sealed Door will lead the player into a locker room. That room is the robotic bay security room and the correct door code is 6666. org has ranked 95287th in United States and 167,936 on the world. - Evacuation data unavailable, Engineering section: It is possible to place Exterior Modules in the Aurora, notably the Exterior Growbed. Heading north through a doorway will lead to the Laboratory, however, one must use a Laser Cutter to open a door to enter. The Aurora stands tall over the watery world the player explores in Subnautica, but there is much more to it than the game tells you. The Seamoth Bay contains two pieces of a damaged Seamoth, which can be scanned. - Degasi crew manifesto has been distributed to senior employees in a separate message.

During the dialogue leading up to the explosion of the Aurora, it is said on Day 3 that the Aurora's Drive Core will cause a Quantum Detonation in two hours. These can be gotten around dropping down from above or by using the Propulsion Cannon or Repulsion Cannon to move these out of the way. It’s also recommended that you take the following items: Once you’ve got yourself equipped, you’ll be ready to head on board.

Biome Robotics Bay: 6666; Laboratory Access: 6483; Captain’s Quarters: 2679; These are all of the Aurora door codes in Subnautica you’ll ever need. FAQ. SO, main point of this guide, the codes. - Sponsored - Featured Gaming Guide Subnautica Trending Video Game Guide. - Multiple canteens serving healthy fresh and rehydrated food While this gear will give you access to most areas, there are some locked doors in there that require codes to open. The second requires going up a ramp in the torn upfront section of the Aurora, the Player can enter a corridor that leads inside the ship.

You must know what Aurora is in the Subnautica video game? Corporate insurance has purchased passage aboard the Aurora for Emissary Khasar, and your orders are to make every reasonable effort to locate and retrieve the Degasi crewmembers, without compromising the primary mission. While conducting a maneuver that uses a planets own gravitation field to excel the spacecraft’s speed, the Aurora was hit by a large pulse of powerful energy, causes significant damage. The door leading to the T-section is partially blocked off by a fire. There are bar tables and chairs lying on the ground, along with a few handy Supply Crates, a vending machine against the wall, a bar with single wall shelves, a fire extinguisher is on the wall behind the bar as well as a Keep Calm Poster, which can be taken. Cabin 3 contains a Prawn Suit Poster - Land. However, this time is incorrect, as the trigger is a full day later. Take your favorite fandoms with you and never miss a beat.

Many Lifepods were destroyed by the energy pulse and the ones that did launch were all compromised with the exception of two: Lifepod 5, which contained Ryley Robinson, and Lifepod 4, though its flotation devices seemingly failed or was possibly overturned by a Reaper Leviathan. Once the core explodes, the radition levels will be at extreme levels. Preparing to Explore the Aurora. These are all of the Aurora door codes in Subnautica you’ll ever need. The Aurora is a spacecraft sent to the Ariadne Arm by the Alterra Corporation in order to build a phasegate. They are connected by catwalks, though some are underwater and heavily damaged. In the water is a large system of pipes and wires. It’s very unlikely they’ll add more in the future, so be sure to write these down or keep this page open while you’re exploring. Following the ramp down reveals an underwater section which leads to a T-corridor. The door to this room is locked, but there is a damaged panel which the Repair Tool can repair. There is then a locked door with a keypad that can be interacted with. How To Get Attuned For Naxxramas In Classic WoW, How To Equip Silencer In Watch Dogs: Legion, Underrail Sniper & Assault Rifle Build Guide. The generators are covered in breaches, and the Player's objective is to repair them using the Repair Tool, however, it should be noted that the flooded part of the drive core, where most repairs need to be done, is full of Bleeders. To the right, there is a room called the "Seamoth Bay". quarters. Bleeders can also be found in the water around the generators. Cargo Bay 3 Access Code (1454) Locker room code (1869) Seamoth Bay door (no code, repair door using Repair Tool to open) Laboratory door code (6489) Cabin 1 door code (warp to 976 11.4-72) Read on for more explanation on how to use the door codes and other Subnautica codes and clues to help you explore the Aurora . It also has a Seamoth Depth Module MK1 Upgrade Module and an Abandoned PDA called "VR Suite Log". To the right is a pile of rubble with broken Prawn Suit Fragments and other miscellaneous things piled on top of each other. Home » Guides » Subnautica: All Aurora Door Codes. Copyright © 2020 Aether Flask  About - Disclaimer and Disclosure - Privacy Policy.

Crash Zone The Aurora exploding, with a hefty shock wave. A radiation suit is mandatory if you wish to explore. This item has been removed from the community because it violates Steam Community & Content Guidelines. This article contains unmarked spoilers. Answer: The Cabin No. This is the location where the Prawn Suit Fragments will be found. There is a cargo elevator in the cargo bay, which is stuck halfway. This could just be the Propulsion/ Repulsion cannon you take with you for clearing obstacles on the Aurora. This occurs after a few in-game days, at which point players are then free to go and explore it. The Aurora will travel from spacedock on the edge of Alterra space, making hundreds of consecutive phasegate jumps through nine different trans-gov authorities, and arrive on the far side of the Ariadne Arm in three months' time.

It is visible from the surface nearly anywhere on the map, making it a useful landmark, especially if the player lacks a compass. The ship is approximately 1,280 meters long from nose to thrusters. Entering the code from the previously mentioned Data Download into the keypad will open the door. Propulsion Cannon / Repulsion Cannon – Either of these can be helpful for removing crates and barriers, namely the ones in the main hallway and Laboratory entrance.

When entering the generator room, the PDA warns the player that radiation is at its maximum tolerable level. https://subnautica.fandom.com/wiki/Aurora?oldid=349148, During the intro to the game, the player looks up out of. It’s so large that you can look at it at almost any location on the map. Note that in doing so, there is a fire that cannot be put out; it must simply be avoided. Cause: unknown. - Leisure facilities including VR suite and virtual cinema. This procedure should only be attempted with appropriate radiation protection and a fully charged repair tool. Almost all lifepods were obliterated. There are a number of doors as you explore the ship that are locked. Español - Latinoamérica (Spanish - Latin America). He is a keen learner. I have looked everywhere and looked up so many videos and can’t find where it is. Mission brief: Facing this room there is Cabin 7 and the doorway is blocked by fire, which you will need to put out in order to go through. All Aurora Door Codes in Subnautica: While playing an open-world survival action-adventure video game, players often get notified about the status of Aurora.



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